enigma2  2.6
Public Member Functions | Static Public Attributes | List of all members
enigma.eWindowAnimationSet Class Reference
Inheritance diagram for enigma.eWindowAnimationSet:

Public Member Functions

def __init__ (self, *args)
 
def isInternal (self)
 
def getKey (self)
 
def getName (self)
 
def getAlpha (self)
 
def getAlphaReverse (self)
 
def getPos (self)
 
def getPosReverse (self)
 
def getSize (self)
 
def getSizeReverse (self)
 
def getMatrix (self)
 
def getMatrixReverse (self)
 
def setInternal (self, internal)
 
def setKey (self, key)
 
def setName (self, name)
 
def setAlpha (self, alpha)
 
def setAlphaReverse (self, alpha)
 
def setPos (self, pos)
 
def setPosReverse (self, pos)
 
def setSize (self, size)
 
def setSizeReverse (self, size)
 
def setMatrix (self, matrix)
 
def setMatrixReverse (self, matrix)
 

Static Public Attributes

 thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
 
 create = staticmethod(_enigma.eWindowAnimationSet_create)
 

Constructor & Destructor Documentation

◆ __init__()

def enigma.eWindowAnimationSet.__init__ (   self,
args 
)

Member Function Documentation

◆ getAlpha()

def enigma.eWindowAnimationSet.getAlpha (   self)
getAlpha(eWindowAnimationSet self) -> eFloatAnimation

◆ getAlphaReverse()

def enigma.eWindowAnimationSet.getAlphaReverse (   self)
getAlphaReverse(eWindowAnimationSet self) -> eFloatAnimation

◆ getKey()

def enigma.eWindowAnimationSet.getKey (   self)
getKey(eWindowAnimationSet self) -> std::string

◆ getMatrix()

def enigma.eWindowAnimationSet.getMatrix (   self)
getMatrix(eWindowAnimationSet self) -> eMatrixAnimation

◆ getMatrixReverse()

def enigma.eWindowAnimationSet.getMatrixReverse (   self)
getMatrixReverse(eWindowAnimationSet self) -> eMatrixAnimation

◆ getName()

def enigma.eWindowAnimationSet.getName (   self)
getName(eWindowAnimationSet self) -> std::string

◆ getPos()

def enigma.eWindowAnimationSet.getPos (   self)
getPos(eWindowAnimationSet self) -> ePointAnimation

◆ getPosReverse()

def enigma.eWindowAnimationSet.getPosReverse (   self)
getPosReverse(eWindowAnimationSet self) -> ePointAnimation

◆ getSize()

def enigma.eWindowAnimationSet.getSize (   self)
getSize(eWindowAnimationSet self) -> eSizeAnimation

◆ getSizeReverse()

def enigma.eWindowAnimationSet.getSizeReverse (   self)
getSizeReverse(eWindowAnimationSet self) -> eSizeAnimation

◆ isInternal()

def enigma.eWindowAnimationSet.isInternal (   self)
isInternal(eWindowAnimationSet self) -> bool

◆ setAlpha()

def enigma.eWindowAnimationSet.setAlpha (   self,
  alpha 
)
setAlpha(eWindowAnimationSet self, eFloatAnimation alpha)

◆ setAlphaReverse()

def enigma.eWindowAnimationSet.setAlphaReverse (   self,
  alpha 
)
setAlphaReverse(eWindowAnimationSet self, eFloatAnimation alpha)

◆ setInternal()

def enigma.eWindowAnimationSet.setInternal (   self,
  internal 
)
setInternal(eWindowAnimationSet self, bool internal)

◆ setKey()

def enigma.eWindowAnimationSet.setKey (   self,
  key 
)
setKey(eWindowAnimationSet self, std::string const & key)

◆ setMatrix()

def enigma.eWindowAnimationSet.setMatrix (   self,
  matrix 
)
setMatrix(eWindowAnimationSet self, eMatrixAnimation matrix)

◆ setMatrixReverse()

def enigma.eWindowAnimationSet.setMatrixReverse (   self,
  matrix 
)
setMatrixReverse(eWindowAnimationSet self, eMatrixAnimation matrix)

◆ setName()

def enigma.eWindowAnimationSet.setName (   self,
  name 
)
setName(eWindowAnimationSet self, std::string const & name)

◆ setPos()

def enigma.eWindowAnimationSet.setPos (   self,
  pos 
)
setPos(eWindowAnimationSet self, ePointAnimation pos)

◆ setPosReverse()

def enigma.eWindowAnimationSet.setPosReverse (   self,
  pos 
)
setPosReverse(eWindowAnimationSet self, ePointAnimation pos)

◆ setSize()

def enigma.eWindowAnimationSet.setSize (   self,
  size 
)
setSize(eWindowAnimationSet self, eSizeAnimation size)

◆ setSizeReverse()

def enigma.eWindowAnimationSet.setSizeReverse (   self,
  size 
)
setSizeReverse(eWindowAnimationSet self, eSizeAnimation size)

Member Data Documentation

◆ create

enigma.eWindowAnimationSet.create = staticmethod(_enigma.eWindowAnimationSet_create)
static

◆ thisown

enigma.eWindowAnimationSet.thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
static

The documentation for this class was generated from the following file: