enigma2  2.6
Public Member Functions | Static Public Attributes | List of all members
Screens.AnimationSetup.AnimationSetup Class Reference
Inheritance diagram for Screens.AnimationSetup.AnimationSetup:
Screens.Screen.Screen Components.GUISkin.GUISkin

Public Member Functions

def __init__ (self, session)
def reload (self)
- Public Member Functions inherited from Screens.Screen.Screen
def __init__ (self, session, parent=None, windowTitle=None)
def saveKeyboardMode (self)
def setKeyboardModeAscii (self)
def setKeyboardModeNone (self)
def restoreKeyboardMode (self)
def execBegin (self)
def execEnd (self)
def doClose (self, immediate=True)
def doCloseInternal (self)
def close (self, *retval)
def setFocus (self, o)
def show (self)
def hide (self)
def enable (self, do_show=True)
def disable (self)
def isEnabled (self)
def __repr__ (self)
def getRelatedScreen (self, name)
def setShowHideAnimation (self, animation_key)
def neverAnimate (self)
def canAnimate (self)
def ignoreSource (self, name)
- Public Member Functions inherited from Components.GUISkin.GUISkin
def createGUIScreen (self, parent, desktop, updateonly=False)
def deleteGUIScreen (self)
def close (self)
def createSummary (self)
def addSummary (self, summary)
def removeSummary (self, summary)
def setTitle (self, title)
def getTitle (self)
def setDesktop (self, desktop)
def applySkin (self)
def setZPosition (self, z)

Static Public Attributes

string skin
- Static Public Attributes inherited from Screens.Screen.Screen
- Static Public Attributes inherited from Components.GUISkin.GUISkin
bool IS_DIALOG = False

Additional Inherited Members

- Public Attributes inherited from Screens.Screen.Screen
- Public Attributes inherited from Components.GUISkin.GUISkin
- Properties inherited from Components.GUISkin.GUISkin
 title = property(getTitle, setTitle)

Constructor & Destructor Documentation

◆ __init__()

def Screens.AnimationSetup.AnimationSetup.__init__ (   self,

Reimplemented from Components.GUISkin.GUISkin.

Member Function Documentation

◆ reload()

def Screens.AnimationSetup.AnimationSetup.reload (   self)

Member Data Documentation

◆ skin

string Screens.AnimationSetup.AnimationSetup.skin
Initial value:
= """
<screen name="AnimationSetup" position="center,120" size="820,520" title="Animation Setup">
<ePixmap pixmap="skin_default/buttons/red.png" position="10,5" size="200,40" alphatest="on" />
<ePixmap pixmap="skin_default/buttons/green.png" position="210,5" size="200,40" alphatest="on" />
<ePixmap pixmap="skin_default/buttons/yellow.png" position="410,5" size="200,40" alphatest="on" />
<ePixmap pixmap="skin_default/buttons/blue.png" position="610,5" size="200,40" alphatest="on" />
<widget name="key_red" position="10,5" size="200,40" zPosition="1" font="Regular;20" halign="center" valign="center" backgroundColor="#9f1313" transparent="1" shadowColor="black" shadowOffset="-2,-2" />
<widget name="key_green" position="210,5" size="200,40" zPosition="1" font="Regular;20" halign="center" valign="center" backgroundColor="#1f771f" transparent="1" shadowColor="black" shadowOffset="-2,-2" />
<widget name="key_yellow" position="410,5" size="200,40" zPosition="1" font="Regular;20" halign="center" valign="center" backgroundColor="#a08500" transparent="1" shadowColor="black" shadowOffset="-2,-2" />
<widget name="key_blue" position="610,5" size="200,40" zPosition="1" font="Regular;20" halign="center" valign="center" backgroundColor="#18188b" transparent="1" shadowColor="black" shadowOffset="-2,-2" />
<eLabel position="10,50" size="800,1" backgroundColor="grey" />
<widget name="list" position="10,60" size="800,390" enableWrapAround="1" scrollbarMode="showOnDemand" />
<eLabel position="10,480" size="800,1" backgroundColor="grey" />
<widget name="selected_info" position="10,488" size="800,25" font="Regular;22" halign="center" />

The documentation for this class was generated from the following file: