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def | __init__ (self, session, timer) |
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def | getTimerList (self, timer) |
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def | editTimer1 (self) |
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def | toggleTimer1 (self) |
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def | editTimer2 (self) |
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def | toggleTimer2 (self) |
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def | finishedEdit (self, answer) |
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def | leave_ok (self) |
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def | leave_cancel (self) |
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def | up (self) |
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def | down (self) |
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def | removeAction (self, descr) |
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def | updateState (self) |
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def | __init__ (self, session, parent=None, windowTitle=None) |
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def | saveKeyboardMode (self) |
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def | setKeyboardModeAscii (self) |
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def | setKeyboardModeNone (self) |
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def | restoreKeyboardMode (self) |
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def | execBegin (self) |
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def | execEnd (self) |
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def | doClose (self, immediate=True) |
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def | doCloseInternal (self) |
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def | close (self, *retval) |
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def | setFocus (self, o) |
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def | show (self) |
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def | hide (self) |
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def | enable (self, do_show=True) |
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def | disable (self) |
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def | isEnabled (self) |
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def | __repr__ (self) |
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def | getRelatedScreen (self, name) |
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def | setShowHideAnimation (self, animation_key) |
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def | neverAnimate (self) |
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def | canAnimate (self) |
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def | ignoreSource (self, name) |
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def | __init__ (self, windowTitle=None) |
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def | createGUIScreen (self, parent, desktop, updateonly=False) |
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def | deleteGUIScreen (self) |
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def | close (self) |
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def | createSummary (self) |
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def | addSummary (self, summary) |
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def | removeSummary (self, summary) |
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def | setTitle (self, title) |
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def | getTitle (self) |
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def | setDesktop (self, desktop) |
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def | applySkin (self) |
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def | setZPosition (self, z) |
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◆ __init__()
def Screens.TimerEdit.TimerSanityConflict.__init__ |
( |
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self, |
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session, |
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timer |
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) |
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◆ down()
def Screens.TimerEdit.TimerSanityConflict.down |
( |
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self | ) |
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◆ editTimer1()
def Screens.TimerEdit.TimerSanityConflict.editTimer1 |
( |
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self | ) |
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◆ editTimer2()
def Screens.TimerEdit.TimerSanityConflict.editTimer2 |
( |
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self | ) |
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◆ finishedEdit()
def Screens.TimerEdit.TimerSanityConflict.finishedEdit |
( |
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self, |
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answer |
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) |
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◆ getTimerList()
def Screens.TimerEdit.TimerSanityConflict.getTimerList |
( |
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self, |
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timer |
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) |
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◆ leave_cancel()
def Screens.TimerEdit.TimerSanityConflict.leave_cancel |
( |
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self | ) |
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◆ leave_ok()
def Screens.TimerEdit.TimerSanityConflict.leave_ok |
( |
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self | ) |
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◆ removeAction()
def Screens.TimerEdit.TimerSanityConflict.removeAction |
( |
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self, |
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descr |
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) |
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◆ toggleTimer1()
def Screens.TimerEdit.TimerSanityConflict.toggleTimer1 |
( |
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self | ) |
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◆ toggleTimer2()
def Screens.TimerEdit.TimerSanityConflict.toggleTimer2 |
( |
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self | ) |
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◆ up()
def Screens.TimerEdit.TimerSanityConflict.up |
( |
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self | ) |
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◆ updateState()
def Screens.TimerEdit.TimerSanityConflict.updateState |
( |
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self | ) |
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◆ DISABLE
int Screens.TimerEdit.TimerSanityConflict.DISABLE = 2 |
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static |
◆ EDIT
int Screens.TimerEdit.TimerSanityConflict.EDIT = 3 |
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static |
◆ EMPTY
int Screens.TimerEdit.TimerSanityConflict.EMPTY = 0 |
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static |
◆ ENABLE
int Screens.TimerEdit.TimerSanityConflict.ENABLE = 1 |
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static |
◆ key_blue_choice
Screens.TimerEdit.TimerSanityConflict.key_blue_choice |
◆ key_green_choice
Screens.TimerEdit.TimerSanityConflict.key_green_choice |
◆ key_yellow_choice
Screens.TimerEdit.TimerSanityConflict.key_yellow_choice |
◆ list
Screens.TimerEdit.TimerSanityConflict.list |
◆ list2
Screens.TimerEdit.TimerSanityConflict.list2 |
◆ timer
Screens.TimerEdit.TimerSanityConflict.timer |
The documentation for this class was generated from the following file: